Learning
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Developed For: Robots and Us, Traveling Exhibit for Science Museum Exhibit Collaborative (SMEC) Learning Objective: See how conversation with a computer program can begin to approximate human interaction, but just as easily break down if the assumptions and rules we take for granted (i.e. context, spelling) aren't followed.
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LTC Staff Involved: Joshua Seaver in collaboration with developers at Carnegie Mellon University modified an existing 3D chatbot named grace into a single screen system with rules for interaction specifically about the Robots and Us exhibit.. Key Features: Lena takes text input from the keyboard and checks it agains rules (i.e. keyword combinations) and then responds with facial expressions, speech synthesis and on screen text. R & D Challenges: Setup and test a Linux based research program for evaluation. Foster long-distance working relationship with CMU graduate student to create custom version of their application that fits traveling exhibit requirements. Learn Artificial Intelligence Programming Language (AIML). |
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