Sam's Page

Cricket with Senson Attached
Real World
MicroWorlds
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11/05/2001
My teacher asked me a question about what I know on the first day I came to this program. I replied this:I know how turn on a cricket and I know how a cricket collects data from a computer. At the end of the program I learned how to connect a sensor to a cricket. The sensor I connected was a light sensor, the light sensor collects light and explains it in numbers. sam

11/12/2001
sam
This is what my spiral graph looked like
Today we are going to draw spiral graphs.We are going to use microworlds to do this. I think a spiral graph is something that is made up of a lot of lines.

11/19/2001
sam
We made spiral graphs last week and mine looked like this.
Here my procedure for the spirograph. I made a circle rotate 1 time and I repeated 180 times.
The next thing I did was I took notes on how take a procedure and put it in cricket logo, below is the method I used to do that.
1.We copied the procedure MARK, which is the procedure my friend Mark made.
2.Then we put it in cricket logo and saved it as MarkSam. cricket
3.We made a procedure called send_sensora
4.Then we downloaded send_sensora on a cricket logo.

11/26/2001
sam
I made my own cricket logo procedure called Sam. I learned there are a lot of different sensors, like two are a touch sensor and a light sensor

12/03/2001
sam
This is what the project looks like.
For Mark and my project we are going to make a house and put a light sensor in it and you have use certain objects to reflect light into the sensor.You only get to choose a certain amount of objects, you already have 3 objects chosen for you but they might not be the right ones. The variable is houselight. The goal of this game is to find the object we picked. You find the right object by reflecting light into the tube. After you reflect the light into the tube the sensor will give the computer a number and we have given you a number and you have to match the numbers so that they are the same.

12/17/2001
sam
These are the objects we used (we didn't use the caps).
Today Mark and I started finding objects for our project. We found two caps, a paperbag, a piece of celophane, a glad top, a piece duct tape, a post-it note, and a pill container. We are not going to use the two caps in our game. Our varible is house light for this project.

01/07/2002
sam
Mark and I are going to be testing our objects to see how much light reflects into the sensor. Also today we are going to pick the object we are going to use for the object you have to find in our game. Here are the numbers we got on the first time we tested our objects ( the higher the number, means the more light that reflects through). For the paper bag we got the numbers 40 to 45. On the glad top we got the numbers 185 to 190. The numbers for the blue celophane were 170 to 175 and the numbers for the duct tape was 140 to 145. For the post-it note we got the numbers 78 to 81 and for the pill container Mark and I got the numbers 197 t0 210. The numbers represent how much light goes into the cardboard tube.

01/08/2002
sam
This is the page where the cricket displayed the numbers that was typed up on May 7, 2002.

01/14/2002
Last week I was working on my page that you are reading right now and this week all I'm going to do is work on my page until I get it done. sam
On Mark and my game this is the page we made to tell how our game worked.

05/13/2002
On May 11, 2002 I presented my experiment at the Science Museum of Minnesota. Mark and I didn't present to many people but I had an okay time. sam
This is what the directions page looked like at the science fair ( above are the other pages that we used at the science fair ).

05/20/2002
sam
This me ( Sam ), Mark, and Dylan ( Dylan had his own exhibit ) at the Science Fair.

06/03/2002
sam
This is our finished project, you will not be able to do this, but you can see what its like.

You'll need the MicroWorlds web player plugin to look at the project, and you can get this from www.microworlds.com.

Cricket with Senson Attached
Real World
MicroWorlds
See more projects like this,
or go back to the list of projects.

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Museum Magnet School  - Science Museum of Minnesota